CONCEPTUAL DESIGN · SPATIAL COMMERCE

Shopping help, quietly built into everyday glasses.

A conceptual mixed-reality shopping companion that brings useful product context, comparisons, and guidance into the wearer’s natural field of view.

ROLE · PRODUCT DESIGNER

FOCUS · AR INTERACTION, RETAIL UX

YEAR · 2026

01 / CONTEXT

A shopper shouldn’t have to pull out a calculator during their shopping experience.

Retail decisions often split attention between the product in hand and the phone in pocket. This concept explores a lightweight, glanceable layer of product information embedded in familiar eyeglass frames.

02 / CONCEPT

A subtle spatial interface can surface only the details that matter—price, fit, reviews, alternatives, and saved items—without taking the shopper out of the moment.

03 / SCREENS & WIREFRAMES

03 / SCREENS & WIREFRAMES

SCREEN / 01

Opening Screen: Users can look at their shopping page, current spending, savings, etc.

SCREEN / 01

Opening Screen: Users can look at their shopping page, current spending, savings, etc.

SCREEN / 02

Scanning Screen: Users can look up product information, view discounts and their new price and add items to their bag.

SCREEN / 02

Scanning Screen: Users can look up product information, view discounts and their new price and add items to their bag.

04 / DESIGN PRINCIPLES

Designed to stay out of the way.

The system supports confident choices while keeping attention on the physical shopping experience.

01 — Keep spatial guidance brief, glanceable, and easy to dismiss.

02 — Compare, save, locate, or learn.

03 — Let the glasses assist the shopper without replacing the store experience.